![]() ![]() There is another possibility there's a number of real-world terrain choices, covering the range from Sydney to Moscow to Los Angeles, and I could also import a greyscale bitmap to create terrain as well. Some inland water supply is desirable for fresh water, as any coastlines will be salt water. Once the big picture terraforming is carried out the details can be fiddled with as well so you can raise, level and lower terrain as usual, so we could have a river and a mountain, just that bespoke mountains will look a bit artificial. We also have the choice of coastlines or land edges on all three sizes, and in the middle, a river, a big hill, or a big lake. But having a few hills is nice for aesthetics and that. Having things too hilly is a pain in the arse, as, unlike SimCity 4 but like SC2K, you can only build things on the flat. We'll probably have heaps of trees I guess. The sliders are pretty vague, high "hills" means lots of hills, high "water" means lots of lakes, and trees are much of a muchness. Then we get onto the ol' Reticulating Splines crap. Then the kinds of trees, then the type of architecture which is vaguely North American, vaguely European, and quite Asian. Then there's the colour of the terrain which seems to be: quite green, snowy, orange, yellow and very green. In any case, that means that I'm happy to take suggestions for setting up the city, of which we have a number of options:Ĭity Name could be anything as long as it's not too stupid, I'm inclined to start at 1900 (which would give a nice, gradual introduction to the technologies) but we could go for 1950. ![]() It won't be a blow-by-blow account since otherwise it'll drag on forever, but I'll try and cover the highlights of the development of the town and the council intrigue, with gameplay stuff discussed in italics per convention. I don't have any great angle for this LP, but I guess I'll be doing what Moon Slayer did in his thread and do most of the narrating from the viewpoint of the mayor. The introduction movie for SC3K Unlimited looks like thus: That's what I'll be playing in this thread. I got the original version of SimCity 3000 when that came out, with a free t-shirt that I still have (but never wear in public, for obvious reasons).Ī year later an updated version, SimCity 3000 Unlimited, came out, adding things like a scenario editor, the building architect (which makes buildings that look like ass) as well as two extra building sets, European and Asian, extra terrain choices plus a few other things, some of which are quite annoying like an annual street parade. ![]() Having said that, SC3000 wasn't the great stylistic leap forward that the next version, SimCity 4 (which, with the Rush Hour expansion pack, is still my favourite version) but it's still worth looking up. And on top of that, landmarks that don't do anything, except sit there and look landmarky. We will be sure to encounter some of these as we go. You can get special buildings (as opposed to rewards like statues) that give you certain amount of income but have certain drawbacks as well, shit like casinos, max security prisons, megamalls, that sort of thing. You have to manage garbage as well as water and power which is the biggest pain in the arse about the game. Three tiers of property density fior RCI zones rather than two It generally looks nicer, as you would expect. ![]() It's followup, SimCity 3000 came out in 1999 and the gameplay isn't much different from SC2000, but there have been quite a few additions: I spent so much time playing that that its not funny. SimCity 2000 followed in 1993, and of course Moon Slayer and Deryl have just finished a Let's Play thread for that which was really good. Most people will have a fairly good idea of how it works, you plonk down roads and zones and utilities and try and build a city that doesn't go broke. Any you can read the Wikipedia entry on all that. Although it saw its initial release in 1989, Will Wright had coded it a good six years earlier. As many of you will know, SimCity has been around for in one form or another for a pretty long time. ![]()
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